Sam - tagged with ubiquitous-computing http://www.samwarnaars.com/feed en-us http://blogs.law.harvard.edu/tech/rss Sweetcron sgfwarnaars@gmail.com Book: Ubiquitous computing user experience design http://www.samwarnaars.com/items/view/3161/book-ubiquitous-computing-user-experience-design

At Lift France 09, Mike Kuniavsky spoke about Changing Things: Fab Labs, towards decentralized design and production of material products (link to 25 min. video). Kuniavsky’s new book on ubiquitous computing user experience design is now finished and will be shipping in August. Based on case studies, the book will show the evolution of products caused by ubiquitous computing. It also describes frameworks and processes, as well as giving practical advice on how to handle these unique design challenges. Abstract: The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design — which are all the key components of ubiquitous computing UX — and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them — luckily the industry is now mature enough to have tried and tested best practices and case studies from the field. Smart Things presents a problem-solving approach to addressing designers’ needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections ? frameworks and techniques ? the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design’as that is covered in many other books’but it is a handful of techniques useful when designing ubiquitous computing user experiences. In shot, Smart Things gives its readers both the “why” of this kind of design and the “how,” in well-defined chunks.

Tackles design of products in the post-Web world where computers no longer have to be monolithic, expensive general-purpose devices Features broad frameworks and processes, practical advice to help approach specifics, and techniques for the unique design challenges Presents case studies that describe, in detail, how others have solved problems, managed trade-offs, and met successes

Mike Kuniavsky is a founding partner of Adaptive Path, a user experience consulting company in San Francisco. He has been developing commercial web sites since 1994, and is the interaction designer of an award-winning search engine, HotBot. He created the Wired Digital User Experience Laboratory and served as its chief investigator for two years. His design work and writing have appeared in many publications, including WebMonkey, ID Magazine, Wired, Step-By-Step Design, Inc., The Wall Street Journal, The LA Times, and .Net (UK).

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Thu, 25 Mar 2010 11:04:00 +0100 http://www.samwarnaars.com/items/view/3161/book-ubiquitous-computing-user-experience-design
MicroPublicPlaces http://www.samwarnaars.com/items/view/3034/micropublicplaces

Situated Technologies Pamphlet 6: MicroPublicPlaces Spring 2010 Marc Böhlen and Hans Frei “In response to two strong global vectors: the rise of pervasive information technologies and the privatization of the public sphere, Marc Böhlen and Hans Frei propose hybrid architectural programs called Micro Public Places (MMPs). MPPs combine insights from ambient intelligence, human computing, architecture, social engineering and urbanism to initiate ways to re- animate public life in contemporary societies. They offer access to things that are or should be available to all: air, water, medicine, books, etc. and combine machine learning procedures with subjective human intuition to make the public realm a contested space again.” The Situated Technologies Pamphlets series, published by the Architectural League, explores the implications of ubiquitous computing for architecture and urbanism. How are our experience of the city and the choices we make in it affected by mobile communications, pervasive media, ambient informatics and other “situated” technologies? How will the ability to design increasingly responsive environments alter the way architects conceive of space? What do architects need to know about urban computing and what do technologists need to know about cities?

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Tue, 16 Mar 2010 11:15:00 +0100 http://www.samwarnaars.com/items/view/3034/micropublicplaces
Ubiquitous computing bridges devices and services http://www.samwarnaars.com/items/view/2431/ubiquitous-computing-bridges-devices-and-services

Mike Kuniavsky of ThingM was a speaker at XD Forum, Intuit’s internal user experience design conference, last week. His half-hour talk focused on the relationship between ubicomp devices and services. The talking points and slides can be downloaded from his blog, Orange Cone.

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Thu, 17 Dec 2009 08:04:00 +0100 http://www.samwarnaars.com/items/view/2431/ubiquitous-computing-bridges-devices-and-services
FT special report on connectivity http://www.samwarnaars.com/items/view/2209/ft-special-report-on-connectivity

The Financial Times has published a special report on connectivity, analysing the implications of a connected planet. My preferred pieces: Skills: Business must learn from the new tribe So-called ‘digital natives’ are bringing down the barriers to collaborative working, finds Jessica Twentyman (If you read one article only, this is the one.) Mobility: Flexibility is driven from the bottom up But organisations must ensure employees are not slaves to mobile devices, notes Stephen Pritchard Overcoming the fear of connectivity Some organisations, fearful of untoward consequences such as reputational damage, ban social networking websites. Others embrace them enthusiastically and try to persuade others to do likewise. Developing world: ‘Have-nots’ no closer to catching the ‘haves Cellphones are nearly ubiquitous but internet access is still very patchy, says Paul Taylor Case study: Text messages give shopkeepers the power to bulk buy Stroll through South Africa’s villages – as steeped in ancestral tradition as they are deprived of basic services – and you will come across the convenience store, writes Tom Burgis. Opinion: IT makes poverty a ‘curable affliction’ Olav Kjorven of the UNDP argues that innovative programmes in developing nations have helped people increase their choices and opportunities Donor programmes: Sponsors can now view benefits online Non-governmental organisations and government bodies can see exactly how their money is being spent, writes Danny Bradbury Developed world: Those with no access miss out on opportunities Jessica Twentyman examines the evidence that digital exclusion and social disadvantage go hand in hand Connecting the world: Ubiquity will be a hard state to reach Network access for all requires money but there are also significant technical hurdles, writes Stephen Pritchard

(Note that without subscription you can read only 10 FT articles a month. But you can double or triple that by installing more than one browser.)

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Mon, 01 Jun 2009 12:23:00 +0200 http://www.samwarnaars.com/items/view/2209/ft-special-report-on-connectivity
Tinkering to the future http://www.samwarnaars.com/items/view/2213/tinkering-to-the-future

Alex Soojung-Kim Pang, researcher director at the Institute for the Future, is working on a book on the end of cyberspace – which he thinks will come as the internet moves off desktops and screens and becomes embedded in things, spaces and minds. So what lies beyond cyberspace, he asks in an essay he wrote for Vodafone’s Receiver magazine. We might find out if we tinker hard enough … “Tinkering is growing in importance as a social movement, as a way of relating to technology and as a source of innovation. Tinkering is about seizing the moment: it is about ad-hoc learning, getting things done, innovation and novelty, all in a highly social, networked environment. What is interesting is that at its best, tinkering has an almost Zen-like sense of the present: its ‘now’ is timeless. It is neither heedless of the past or future, nor is it in headlong pursuit of immediate gratification. Tinkering offers a way of engaging with today’s needs while also keeping an eye on the future consequences of our choices. And the same technological and social trends that have made tinkering appealing seem poised to make it even more pervasive and powerful in the future. Today we tinker with things; tomorrow, we will tinker with the world.” Read full story (In short, we are all hackers now).

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Fri, 29 May 2009 15:31:00 +0200 http://www.samwarnaars.com/items/view/2213/tinkering-to-the-future
Everybody’s a manufacturer: era of user-generated devices http://www.samwarnaars.com/items/view/2173/everybodys-a-manufacturer-era-of-user-generated-devices

Further on my earlier theme of “we are all hackers now“, here is a long feature on user-generated devices by Fumitada Takahashi and Phil Keys in the Nikkei Electronics Asia magazine (Japan). “User-Generated Devices (UGD), allowing people to enjoy themselves making their own equipment with friends, are making a showing in the electronics industry, fueled by the outsourcing of development and manufacturing, open constituent technologies, and other trends. Only companies capable of discarding the paradigm of volume production will be able to evolve apace with this new dimension in user participation.” The article cites Sir Howard Stringer, chief executive officer (CEO) of Sony. In an interview with Stringer, he endorses customer understanding and open technology: “Consumers today are a lot different from how they were 20 years ago. They aren’t passive any more. The spread of the Internet has given them the power to dictate how products are used, and an increasing number of people are discovering new ways to have fun, such as by creating their own content. A diverse range of electronics will be connecting to the Internet in the near future, tapping Web-based services, and we have to think about what we need to do to make our customers - the king - like our products. I think the key to this lies in watching our customers. If a Sony employee were to ask me what a reasonable market price might be for distributing video to the home, I would tell him, “Don’t listen to me; watch our customers.” Understanding customers will also help us uncover hidden customers. The Wii from Nintendo Co Ltd of Japan is an excellent example. They didn’t develop any unique technology; they just realized that there was potential demand out there for something different from conventional games, and thought about how to satisfy different demands from different age groups.” Read article: part 1 | part 2 | part 3 (via Pachube)

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Wed, 13 May 2009 20:41:00 +0200 http://www.samwarnaars.com/items/view/2173/everybodys-a-manufacturer-era-of-user-generated-devices
“We are all hackers now” http://www.samwarnaars.com/items/view/2110/we-are-all-hackers-now

For months now, I have been running with this simple thesis in my head: “We are all hackers now”, and again, again and again I notice it getting confirmed. The latest confirmation comes from The Institute for the Future, which for the last six months has been researching the “future of making,” exploring how the stuff of our world may be researched, invented, designed, manufactured, and distributed in the next ten years. At last weekend’s Maker Faire, they released the results of their research in the form of a visual knowledge map, summarizing drivers, trends, and implications. “Two future forces, one mostly social, one mostly technological, are intersecting to transform how goods, services, and experiences—the “stuff” of our world—will be designed, manufactured, and distributed over the next decade. An emerging do-it-yourself culture of “makers” is boldly voiding warranties to tweak, hack, and customize the products they buy. And what they can’t purchase, they build from scratch. Meanwhile, flexible manufacturing technologies on the horizon will change fabrication from massive and centralized to lightweight and ad hoc. These trends sit atop a platform of grassroots economics—new market structures developing online that embody a shift from stores and sales to communities and connections.” Download the Future of Making Map (via Boing Boing)

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Sun, 26 Apr 2009 12:01:00 +0200 http://www.samwarnaars.com/items/view/2110/we-are-all-hackers-now
Nokia’s IdeasProject site on four major future themes of computing http://www.samwarnaars.com/items/view/2067/nokias-ideasproject-site-on-four-major-future-themes-of-computing

Nokia’s IdeasProject site contains this week a video interview with Don Tapscott, and four feature articles that integrate some of the ideas presented thus far on the site:

Head in the Cloud: computing becomes virtual As the costs of sending, storing, and processing information descend, these services are moving into the fabric of the Internet.  Can technology actually make us more human? Humans are tool users, and hi-tech tools can isolate us. But in the brave new world of connected communications, they can also reinforce who we are.  Crowdsourcing and open innovation Businesses and institutions must now recognize that innovation is no longer confined within company walls.  Blurring the virtual and the real Technology is increasingly connecting the real and the virtual, in real time- and making it difficult to tell the difference between the two.

Also of interest is this reflection on virtual communications by Valerie Buckingham, Nokia’s director of technology marketing.

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Mon, 20 Apr 2009 11:00:00 +0200 http://www.samwarnaars.com/items/view/2067/nokias-ideasproject-site-on-four-major-future-themes-of-computing
Data as seductive material http://www.samwarnaars.com/items/view/2022/data-as-seductive-material

Matt Jones (of Dopplr) gave a talk recently on seduction at the Sensing and Sensuality conference at the Umeå Institute of Design, Sweden. It’s all about seductive data visualisation. But as per usual, impossible to summarise. And as per usual, highly recommendable. Download talk

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Tue, 14 Apr 2009 22:09:00 +0200 http://www.samwarnaars.com/items/view/2022/data-as-seductive-material